
Visual Jockey Portfolio
Full Sets
Real-Time & Audio-Reactive
These are just a few snippets from some of the many custom, real-time shaders I’ve built. Each of these generates each and every pixel in real-time at 60 frames per second and, as a result, can be manipulated live to perfectly match the music and mood. These all also take in audio inputs that are used to warp and dramatically modify the scenes, allowing the music to speak through the visuals.
All are derived from other peoples’ open-source code posted on Shadertoy, which is appropriately cited in the captions. All are written with custom GLSL code and run in Synesthesia.
Original: Cellular Lattice by Shane
Track: Time Spill by Base2
Original: Raymarched Reflections by Shane
Original: Abstract Terrain Objects by Shane
Track: Jaunty Boots by Aptic
Original: Steel Lattice by Shane
Original: Subterranean Fly-Through by Shane
Track: Rubber Skulls by Base2
Original: Cubic Truchet Pattern by Shane
Track: Cuckoo by Tipper
AI / Machine Learning
Videos made with Convolutional Neural Networks — “deep dream” and style transfer algorithms using Tensorflow, Google Deep Dream, and Ebsynth — and General Adversarial Networks (GANs) — seamless morphing loops using Artbreeder and Topaz Labs.
This is, uhh.. pretty under construction right now. Check back later!
In the meantime, for inquiries, you can reach me at siegmattel.visuals@gmail.com.